Watchtowers
Watchtowers are structures that settlements can request to place on the map, providing mechanical benefits.
Benefits
- Increase the scouting range of faction members while they are near the watchtower.
- Can modify capture rules when certain conditions are met.
Placement Rules
- A watchtower must be within 50 tiles of the owning settlement for its capture mechanics to function.
- If it is more than 50 tiles away, it only grants the increased scouting range.
- Each settlement may have a maximum of 3 watchtowers.
- Only one watchtower may be under construction at a time.
- To begin construction:
- Pay the cost listed in the Construction menu.
- Place a descriptor at the desired location for 3 days.
- If another player wishes to contest the claim, they must respond to the descriptor.
- Open a ticket to begin construction.
Watchtower Range
A watchtower's active area is determined by its in-game range (~15 tiles) or while a character is inside the watchtower.
Note: If there is any confusion regarding whether a character is within the watchtower's range, staff may be consulted through a ticket.
The following rules only apply if a character is scouted within this active range.
They do not apply if:
- The character is scouted outside the ~15 tile active range (even if spotted due to the increased scouting radius).
- The guard or watchtower representative is outside the active range.
Capture Rules
Capturing Intruders
If a person is scouted within the active range of a watchtower, the watchtower's faction may initiate a Capture 1 battle if they choose.
Defending the Watchtower
If someone attacks:
- a member of the watchtower's faction, or
- an individual who has been declared an ally by a watchtower faction member present in the scene,
the defending side may impose a Capture 0 battle to force the attacker away, regardless of whether the defender wins or loses.
Summary
| Condition | Effect |
|---|---|
| Within 50 tiles of settlement | Increased scouting range + capture mechanics |
| Beyond 50 tiles of settlement | Increased scouting range only |
| Maximum watchtowers per settlement | 3 |
| Concurrent construction limit | 1 |
| Construction claim duration | 3 days |
| Active watchtower range | ~15 tiles / inside the tower |
| Intruder scouted within active range | Capture 1 may be imposed |
| Attacker assaults defender or declared ally at watchtower | Capture 0 may be imposed |