How to remove collars
1. Analyze the Situation
Before taking any action, determine whether the removal attempt is reasonable and within hands of the players.
- Is the person attempting to remove the collar capable of doing so?
- Is it a self-removal attempt?
- Are they using extreme measures (cutting off a hand, leg, wrist) to escape the collar?
- What is the context for the scene?
- What information do we have on the remote holder and/or the prisoner?
Remember to ask for context and informations before making a decision.
2. Collar Tampering
If a player is attempting to interfere with a collar (through artificing or similar):
- Inform all involved parties that the remote holder will be alerted.
- This includes:
- The remote holder.
- The prisoner.
- The individual attempting to free the prisoner.
- Others present in the scene.
- If the warden (remote holder) is online, they must be ticketed and alerted of the situation (the remote will alert them).
- They are free to decide if they wish to contest or not; a scene-lock may be requested until they are present.
- Once present in the scene, they are free to continue and escalate from there.
3. Self-Escape Attempts
If the prisoner is attempting to escape on their own:
- Analyze how long they have been a prisoner, what are the future plans of the faction for them and who is their remote holder.
- If they are approved for a escape
- Narrate the escape appropriately.
- If other characters are present, they may attempt to pursue or stop the escape.
- If no one is present to intervene, the prisoner is considered to have escaped and the collar may be removed.
- If they are not approved, remind them of the Prisoner Rules (insert link for rules, forum or otherwise).
warning
Escape attempts must still comply with all prisoner guidelines.
Self-escape attempts often require consideration of several factors, including:
- Magi strength
- Knowledge of collars and their operation
- Time spent imprisoned
- Any other relevant contextual factors
Always request and review scene logs before making a final decision.
4. Removing the Collar
Once the situation has been properly reviewed and approved:
- Debug the prisoner.
- Open their
bagvariable. - Open the collar variable.
- Set the
energyvariable to 10.
The collar will automatically fall off on the next tick.