How to create items
Always create and edit items in the breakroom (Teleport NPC → .Breakroom).
Spawning items
When you teleport to the breakroom, click the refresh icon in Spawn Anything before spawning. The item always appears underneath you — if you skip refresh, it can spawn in the wrong place.
Spawn in the breakroom first, then drop the item to the player. Do not spawn it on top of them.
Creating items
You will do this often for dev materials, armor, and unique weapons.
- Teleport to
.breakroom. - Spawn a base item (examples below).
- Use Edit to set stats and all item properties.
- Duplicate the item when you are done.
- Deliver the copy to the player.
| Type | Example spawn |
|---|---|
| Material | PROP (invisible when spawned — preferred for materials) |
| Weapon | EXALTED_STAFF |
| Armor | ARCANIUM_CHEST |
You can start from any matching item. Any chest works for armor; any weapon works for a weapon. The names above are just convenient bases.
Guild requirement
Use Edit → guild req and enter the faction/guild name as registered in-game: lowercase, no spaces.
The exact string is in debug → faction_name, or via the Join Guild command.
Example: Caethir → caethirprincedom
See also: Join Guild · Duplicate Item
Item debug slots
If the item is in the wrong equipment slot, debug it and set the slot:
| Slot | Equipment |
|---|---|
| 2 | Torso |
| 3 | Legs |
| 4 | Head |
| 5 | Hands |
| 6 | Feet |
| 7 | Cloak |
| 8 | Ring |
| 9 | Weapon |
| 10 | Pendant |
| 11 | Other |
| 12 | Glasses |
| 13 | Shield |
| 14 | Light |
| 15 | Secondary |
| 16 | Hair |
| 17 | Crown |
| 18 | Necklace |
| 19 | Earring |
| 20 | Prop |
Ranged weapon tag
Debug the weapon's projectile variable:
- 1 — arrow
- 2 — bullet
Nyctorre resource
Applying the Nyctorre resource grants a weapon -5 vit, +10 pow, +2 holy def.
It must be manually removed. On removal, set special_resource_applied to 0.