How to set up custom stances
Stance Tiers (2026 Policy)
Every stance that was apped for comes with a mastery token refund.
If the player does not have a custom stance, you may award him one mastery token to buy the stance, and then set it up normally.
- Debug player
- Look for mastery_tokens
- Set it to 1
- Tell player to buy stance
You may refund a previous stance so the player can afford it.
Upgraded Master Stance
Token refund, flavor text change, and optional weapon glow or eye glow on a master stance. Counts toward the 230+ Signature Master tier.
Exalted Stance
Upgrade on an Upgraded Master Stance. Still tokenless. Pick:
- One PRIMARY
- One PASSIVE
- One STATISTIC
- Flavor text, optional weapon glow, optional eye glow
- 10% AP
Mythic Stance
Upgrade on an Upgraded Master Stance. Pick:
- One PRIMARY
- Two PASSIVES (cannot pick the same passive twice)
- One STATISTIC
- Flavor text, optional weapon glow, optional eye glow, optional body glow or afterimage
- 10% AP
Primary Options
| Primary | Effect on active |
|---|---|
| Conjurer | Damage shield |
| Marksman | Fired projectiles |
| Guardian | DR |
| Dexterity | Cleanse and slow immune |
| Power | GCD reduced to 1 second |
| Thief | Speed up; robber passive |
| Windwalker | Dash range increase and dash speedup |
If Windwalker is picked, you cannot also select the Dash Range Increase or Dash Speedup passives separately.
Passive Options
| Passive | Effect |
|---|---|
| Block Boost | Block DR 33–50% -> 41–58% |
| Physical Conversion | Converts physical damage to another element; subelement costs two slots (Mythic only) |
| Dash Range Increase | +2 tile dash range |
| Dash Speedup | Speedup on dash |
| Stat Increase | +10 vit/pow or +20 agi/crit/mana (stacks with statistic pick) |
| Robber Passive | Steal 50% opponent coin on victory; does not stack with Thief Primary |
Statistics
Pick one: +10 Vit, +10 Power, +20 Agility/Crit, or +20 Mana.
How to set up a stance
Following the above, set up the stance based on the player's request, as long as it is within the guidelines of our policy. You may link the policy to them if necessary.
- Edit player, go into buff spells, choose the stance
- In stats, you will set up the dam_spell_increase to 0.1 (if not already present), as well as statistic chosen by the player.
- If they pick a stat increase as their passive, you will add it here too.
- Other passives can be found in var_sets, such as block boost, dash range increase and etc.
- activation_message is for activation text, handed out by the player.
- weapon_color, eye_glow and player_glow are for weapon color border, player's eyes glow and a glow around the player as a border.