Spawn a Soldier
Betrayal and deserting
When a soldier turns into a traitor, the deserter soldier will have the following punishments applied:
- Removal of soulbound and soulbound XP from the weapon;
- Removal of faction armor;
- The deserting soldier will count as at war with the former faction, with elevated cap chance considerations;
- Once per year (?), factions may send a ticket to receive general directional coordiantes about where the weapon may be located if it's in a chest.
Leaders should ticket whenever a soldier goes rogue, for the team to remove and let them know their equipments will no longer be functioning.
On death of a SaS slot
When a spawn-a-soldier slot dies:
- The soulbound modifier of the weapon is permanently removed;
- Character lock is removed from their weapon;
- Faction may pass on the weapon to another person
tip
The added elemental power from RPL 215 is kept, as well as the unique sprite and description of the weapon!