Material Drops
Following the conclusion of a war/raid, Grade C Materials can be distributed as rewards to both fighting sides.
The current reward structure is as follows:
- Winners always get 2 Materials
- Losers always get 1 Material
- On tie; 1 for each.
When spawning dev mats, they should always have a clear linkage to the war that generated them.
For example:
- The location where the war occurred. (Delphina, Arcadia, Sanctuary)
- Events that occurred during the raid or war. (Destruction of a temple, raiding a museum)
While there are no rules to generic materials, we should not make them too common given their rank and overall place of orign. The reward should feel like a direct result of the war.
Writing Development Materials
As stated above, the materials are a Grade C in all circumstances; make sure to apply an UNIQUE string with the name of the war so it can be linked back to the raid.
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For the winning side, let them know they can write the description for 1 of the materials; and the other must be written by the staff team or staff who was assigned to the ticket.
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The losing side will always have their material written by the staff member in question (either the one who hosted or took the ticket).
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On tie, it is preferable to let the staff member write both materials; but may be open to suggestions from the players on both sides.
Again, the materials generated and awarded through raids must maintain a clear, direct link to the war that generated them. It must always be related to the battle.
If a reward could reasonably be obtained from any unrelated event, it should be revised before being handed out.